ThinkTank Intermediate Final
Concept by Alariko
This project is my ThinkTank Intermediate Term Final, with a strong focus on creating my own textures in Substance 3D Designer and blending them in Unreal Engine using vertex painting. My goal was to build a flexible material workflow that allowed me to art-direct wear, variation, and surface transitions directly inside the engine.
Concept
Result
Because of that, I spent a lot of time exploring the capabilities of Unreal’s Material Editor, developing materials that support:
Vertex-painted material blending for smooth, natural transitions
Surface variation (albedo/roughness/normal tweaks) to reduce tiling and repetition
Controlled grime/wear buildup to help unify the scene and add realism
Iterative look-dev through material instances for fast adjustments
The Main Materials
Made with Substance Designer