ThinkTank Intermediate Final

Concept by Alariko

This project is my ThinkTank Intermediate Term Final, with a strong focus on creating my own textures in Substance 3D Designer and blending them in Unreal Engine using vertex painting. My goal was to build a flexible material workflow that allowed me to art-direct wear, variation, and surface transitions directly inside the engine.

Concept

Result

Because of that, I spent a lot of time exploring the capabilities of Unreal’s Material Editor, developing materials that support:

  • Vertex-painted material blending for smooth, natural transitions

  • Surface variation (albedo/roughness/normal tweaks) to reduce tiling and repetition

  • Controlled grime/wear buildup to help unify the scene and add realism

  • Iterative look-dev through material instances for fast adjustments

The Main Materials

Made with Substance Designer

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ThinkTank Advanced Term Final