Advanced Term Project — ThinkTank (Environment Art)

Inspired by an ArtStation concept (with my own twist).

For my ThinkTank Advanced Term project, I expanded the same environment pipeline from my previous term, but pushed it further in scope, lighting complexity, and asset variety. While the original idea came from a concept piece, I reinterpreted it to match a place that feels personal: a location similar to one I remember from my childhood.

The scene is built around an arcade-focused environment, where I customized the machines and props to reflect friends’ projects and early 2000s-inspired themes, aiming for a nostalgic but grounded mood.

Tool

Maya · Substance 3D Designer · Substance 3D Painter · Unreal Engine

Concept by Helio Frazao

Final Shot

Asset Breakdown

Hero Props

  • Key focal assets designed for close-up readability

  • Higher detail with unique texture treatment

  • Built to support storytelling and draw the eye in composition

Hybrid Assets (Procedural + Handcrafted)

  • Procedural bases refined with manual modeling/sculpting and targeted texture work

  • Used when I needed both fast iteration and specific art direction

  • Focus on scalability

Lighting (Main Focus)

The biggest emphasis in this project was lighting, the primary storytelling tool.

I designed the scene around a dense lighting setup with many sources,:

  • High number of practical lights (signage, machines, ambient fixtures)

  • Strong color contrast to match the concept feeling

  • Emphasis on getting the “arcade” atmosphere

  • Care on exposure, balance, and readability

Arcade Main Materials

Anterior
Anterior

ThinkTank Intermediate Final